The weapon archive is organised by type rather than by a single ranked list, because type decides more about a fight than any headline figure does. A greatsword and a curved sword can share a damage range and still play nothing alike: one asks you to commit early and hold the stance, the other asks you to read the swing and step out of it. Entries are grouped into one-handed blades, heavy two-handed arms, polearms and spears, daggers, bows, and the caster implements that trade reach for focus.
Movesets are the first thing worth learning. Most weapons here reward a short light chain into one committed heavy strike, and the character of the type shows up in the timing between them: how long the wind-up sits, where the recovery leaves you, and whether the follow-up steps forward or plants. Running attacks, sprinting thrusts, and the strike that answers an opening all vary by type, so each entry describes the shape of the kit instead of pretending every blade handles the same way.
Scaling is the second half of the decision. A weapon grows with the attributes it favours, and those grades can shift as the weapon is upgraded, which is why entries list the attribute letters rather than a single "best" figure. A faithful caster and a strength bruiser can pick up the same sword and get different results from it, and a weapon that looks unremarkable on paper can become a specialist tool once it is in the right hands.
Runes are where a type bends. Sockets are limited and rune abilities draw on focus, so the right rune can turn a plain arm into an answer to one specific problem. Upgrades and repairs sit alongside that: upgrades raise the base numbers, repairs keep the weapon serviceable, and both want materials that are worth knowing about before you spend them.
Weight matters more than it looks. Heavier arms hit harder and recover slower, and what you carry competes with armor for the load you can move in. Finally, sourcing: some entries come from chests and sealed caches, some from vendors, some from enemies, and some can only be made at an anvil once the recipe and the ingredients are in hand. Where an entry has not yet been checked against the live build, the page says so rather than filling the gap with a guess.