What is open now
Weapons is the only shelf with pages behind it, and it holds three entries. The Blood-Rusted Sword is the plain starting blade: low damage, a fast swing, and a blood-rimed edge that suits the first hours of the game. The Claymore trades speed for reach and poise, a two-handed commitment that hits hard and leaves you open. The Short Bow sits at the other end — quiet, light on stamina, built to loose once and move rather than to win an exchange.
Each of the three has its own stat block, an obtain list covering vendors and the anvil recipe where one exists, and a location record. All three were compiled from public sources and are marked with the patch they were written from and the date they were last checked, so you can judge how current they are before you rely on them.
Each category page is more than a filtered list. It opens with a written introduction to the category — how the weapon types differ, what movesets and scaling actually change about a fight, how runes and upgrades bend a build, and why weight and sourcing matter — so the page is worth reading even before the table below it is full.
What is still being built
Armor sets, gems, runes, materials, enchants, trinkets, and embers are listed below with their labels and nothing else. They are not links, and they will not become links until they have entries worth opening. The alternative — publishing a thin page for each of them today — would put seven empty rooms on the site and seven soft 404s in front of a search engine.
When a category opens it will carry the same structure as weapons:
- A written introduction to the category and how its entries behave
- Base stats, scaling, and upgrade notes, quoted rather than scored
- Where to find it, what it costs, and what it is made from
- A patch reference and a last-updated date on every entry
How to read an entry
Numbers are reproduced as the game prints them. Where a value is a range, both ends are shown; where a grade is a letter, the letter is kept. Nothing is converted into a single "score", because a score hides the trade-off that made the item interesting in the first place. If a field is unknown, the page says so instead of guessing.